Okashi
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Happy Birthday DH and DH^#Moderator#Contributor
That's some good Jumpluff
Posts: 101
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Post by Okashi on Nov 17, 2006 10:44:39 GMT -5
Could somebody please tell me the formula to determine stats from base stats? I'd really appreciate it.
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gun6
Staff
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One year younger than my profile says.
Posts: 209
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Post by gun6 on Nov 17, 2006 18:20:27 GMT -5
I'm figuring them out right now, but my research proves this so far:
X = Max Stat @ 100 (Max IV's, No EVs.) Y = Base Stat
.....HP: X = 141 + 2Y Others: X = 36 + 2Y
To add EVs: Max: +63 ?EVs: Total EVs/4 rounded down to the next number / by 4. None: +0
Lol 8th-grade Pre-AP Math. >_>
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Okashi
Moderator
Happy Birthday DH and DH^#Moderator#Contributor
That's some good Jumpluff
Posts: 101
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Post by Okashi on Nov 17, 2006 19:21:51 GMT -5
And natures add/subtract 10% of the total stat, correct? I'm in 8th grade math, as well. Also, thanks, this helps a lot.
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gun6
Staff
^#Artist#Contributor
One year younger than my profile says.
Posts: 209
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Post by gun6 on Nov 17, 2006 21:04:46 GMT -5
Yes. 10%.
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Post by cock_block on Nov 18, 2006 22:36:26 GMT -5
Stats with No Nature = Base stat * 2 + 5 + IV (random number from 0 - 31) + EVs / 4
Obviously if there's an altering nature, the formula is:
Stats Affected by Nature = (Base stat * 2 + 5 + IV (random number from 0 - 31) + EVs / 4) * 1.1 rounded down to the nearest 1.
For HP, the formula is essentially the same:
HP = Base stat * 2 + 5 + IV (random number from 0 - 31) + EVs / 4
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Post by Zack on Dec 1, 2006 20:27:18 GMT -5
To be completely correct:
HP: (([2*Base Stat]+[IV]+[EV/4, rounded down])*[level/100])+level+10
Other stats:
((([2*Base Stat]+[IV]+[EV/4, rounded down to nearest whole #])*[level/100])+5)*nature {110%, 100%, or 90%}
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