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Post by Zack on Jan 25, 2007 11:04:29 GMT -5
So here we will discuss the mods, and figure how to balance what we've got in the server.
Thus far, it has become obvious that Thick Fat Venusaur is a fucking wall machine, and only Psychic and Flying is really effective in taking it out. Blastoise is intense with Spikes, Roar, Calm Mind, Surf.
Anything you all like and/or suggest changing?
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Post by cock_block on Jan 25, 2007 15:27:07 GMT -5
I created that Blastoise O_____O
Ludicolo is okay. Grasswhistle, Featherdance, Leech Seed, Surf is really faggy but it beats Muk 1-on-1 which is important.
Sala is still good. Dragon Dance, Earthquake, Fire Blast, Double-Edge is pretty good since Fire Blast rapes Magneton. Double-Edge has 30 more power than STAB Aerial Ace so lol.
Milotic is good right now with rest, sleep talk, toxic, surf.
Jirachi is good.
Magneton/Weezing as a wall duo is way more effective than it should be. It's basically a given that somewhere in your roster you have a water, likely Blastoise, between the three of them you get will-o-wisp, resistance to every physical type, water absorb, aromatherapy, reflect, 2 guys immune to eq, 2 bug resists, a fighting resist, a 4x flying resist, 2 steel resists, a normal resist, 2 poison resists (one immune), a ghost resist lol and a rock resist. Blastoise is interchangeable for any water type btw. But Blastoise is the best right now so lol.
Mantine/Skarmory looks promising. Magneton no longer traps/kills Skarmory and is all obsessed with being the third best physical wall (well, debateable since Skarm has no physical weaks whereas Maggy has 1 but Maggy also only has 1 weak after that and more resistances iirc plus he doesn't fear waters as much so it's not super one sided although Maggy gets Reflect/Thunderbolt off 120 satk to make it more even than it shoudl be) so Skarmory might do better with Mantine, who walls every water under the fucking moon. A mix like Whirlwind, Toxic, Surf, Calm Mind or something with standard spiker could work out well. Only problem becomes physical fire type like Entei or a DDmence.
Raikou could spark up some Blissey usage.
Suicune lost Calm Mind. Gained Whirlwind. And Heal Bell. Not a fair trade but not enough to kill it. In actuality, CM Blastoise with Spikes > Suicune so this actually works for 'Cune. Rest/Sleep Talk/Whirlwind/Roar with Spikes somewhere is disgusting but very cool.
Sceptile got better. Could be a solid lead. Growth, Hidden Power Psychic, Leaf Blade, Focus Punch is okay. Focus Punch Blisseys and Magnetons. Hidden Power Psychic hits Venusaur and Weezing. Leaf Blade hits other stuff. Or use Growth, Ice Punch, Thunderpunch, Leaf Blade but good luck getting by Venusaur.
I'm seriously toying with the idea of a bulky Mantine. Like, 252 HP, Bold, a shitload of defense so it hits like 250 and then the rest in special defense or something with the plan being that it's a mixed wall... might now work too well but with Weezing to take pokemons...
Swalot is funny shit.
Flygon got better. Dragon Dance, Earthquake, Sing/Fire Blast, Double-Edge/Return is what I'd recommend. SE Rock Tomb is less than neutral Return >___> You could also go CB now that's an okay route. Focus Punch, Earthquake, Fire Blast, Double-Edge/Return hurts quite a bit.
Registeel beats every electric with Volt Absorb.
That's all I can see right now.
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gun6
Staff
^#Artist#Contributor
One year younger than my profile says.
Posts: 209
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Post by gun6 on Jan 25, 2007 18:31:08 GMT -5
Don't forget about the ever-sexy Huge Power Wigglytuff with STAB Double-Edge and Self-Destruct, as well as a wide movepool to exploit it. Even with EVs in defenses, it packs a mean punch.
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Post by cock_block on Jan 25, 2007 20:35:38 GMT -5
Needs para support to work, though. That should be noted. He's simply not durable nor fast enough to wreck without it. Although that 140 base HP lets him take a hit before dying usually.
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gun6
Staff
^#Artist#Contributor
One year younger than my profile says.
Posts: 209
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Post by gun6 on Jan 25, 2007 20:48:33 GMT -5
*cough* Max out the Def and Sp. Def EVs, and add +Def nature *cough* Even with minimum attack, it's still... 379 (I think?) with Huge Power. That. Hurts. Combined with Wiggly's natural "stalling" power with the EVs, it's sure to hit at least twice, no matter how slow Wiggly is.
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Post by cock_block on Jan 25, 2007 23:12:10 GMT -5
I was talking about CBtuff who is imo the best way to go about this new Huge Power Wiggles since Wiggles still can't take hits even with your EV spread 200 defenses are still 200 defenses even with 421 HP.
Besides which, with max attack you hit 786. You still have 252 EVs leftover to dump into stats however you see fit and the bulk of it will likely drop into a defense so it can take a single hit from whatever defense you chose... personally I like special to come in on defensive waters.
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