casmat
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Who's that Pokemon?
Posts: 518
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Post by casmat on Oct 8, 2006 12:37:41 GMT -5
Serebii's Pokedex now has all attack descriptions! Check it out. Electrolevitate: Levitate for 5 turns Trick Room: Slower pokemon attack first for 5 turns. Summersault (power: 70 type: bug) : User switches out automatically after attack! Oh yeah: Ambush (power: 80 type: dark) It's an extemespeed that only works if the opponent is using an damaging attack SEND US THE LINK DAMNIT!!!!!! XD I thought everyone knew the link to Serebii here a link straight to the dex though: www.serebii.net/pokedex-dp/
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Post by CyberMewtwo on Oct 8, 2006 13:14:00 GMT -5
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Post by CyberMewtwo on Oct 8, 2006 17:59:53 GMT -5
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Post by Zack on Oct 8, 2006 21:25:41 GMT -5
DP is fucking stupid, look at all the names, they recycle word usage like nothing else.
Jesus christ.
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Post by cock_block on Oct 8, 2006 21:55:27 GMT -5
^ I hate some of the names and it does look fucked up like nothing else but I kind of still want to play its metagame when it comes out.
Having said that, I do believe this will be the Pokemon Dark Ages and will be the dumbest of the gens.
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Post by Zack on Oct 8, 2006 22:32:42 GMT -5
Sadly, I don't really think Pokemon has anywhere to go. Space, time, and God. How much further can you go -_-
I'm under the belief that this will be their last "generation" of RPG Pokemon, before they just put Pokemon on anything and everything just to make a buck. Shit, I wouldn't be surprised if they took Super Mario Brothers 2 and made Pikachu, Jigglypuff, Charizard, and Deoxys playable characters over Mario, Luigi and co.
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casmat
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Who's that Pokemon?
Posts: 518
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Post by casmat on Oct 8, 2006 22:37:56 GMT -5
Truthfully, I want to play: Super Pocket Monsters Melee!
But about the metagame, I'm still waiting until there actually is a metagame for when I make my decision of whether I like it or not...
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Post by Zack on Oct 8, 2006 22:39:25 GMT -5
You don't really have to play it. They took all the decent moves of ADV, duplicated them into 239084239872 different types, and gave one of each Flinch, stat drop, or CH ratio up. Everything having 70 BP CH moves and 80 BP flinching moves and blagh blagh blagh is fucking stupid.
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casmat
Moderator
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Who's that Pokemon?
Posts: 518
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Post by casmat on Oct 8, 2006 22:50:08 GMT -5
You don't really have to play it. They took all the decent moves of ADV, duplicated them into 239084239872 different types, and gave one of each Flinch, stat drop, or CH ratio up. Everything having 70 BP CH moves and 80 BP flinching moves and blagh blagh blagh is fucking stupid. Well the thing is, most pokemon who got a new type of attack got one with 80 - 70 Base Power.... I think these new attacks will just become the replacement for all the physical pokemon's physical Hidden Powers... How bad were the Physical Hidden Powers? not that bad... All these really do is increase the percentage of Critical Hits you will see in this metagame, and even then it probably won't be much... How many times does Slash get a critical hit? Not enough to make it used over return, that's how much... Flinch is a little harder to deal with, but not that much harder... I'm a little worried about The Double Edge attacks, but recoil will be rampant... Double Headbutt gets recoil you know... I'm really anticipatin the non-attacking moves going into DP though. like Power Swap.. and the very cool looking attacks, like Summersault...
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Post by Zack on Oct 8, 2006 23:24:31 GMT -5
I could give two fucks about how hard or simple it is to deal with Flinch or CHs, I'm talking about all the types having identical moves.
hmmm, which 80 Power move SHOULD I USE TODAY? I HAVE 8 OF THEM, FUCK, THIS IS SO HARD!
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Post by cock_block on Oct 9, 2006 0:19:10 GMT -5
Sadly, I don't really think Pokemon has anywhere to go. Space, time, and God. How much further can you go -_- If money can be made from it, they will find it. I've stated my views in the other thread. This gen will be insanely offensive because while pokemon has developed offensively, our defensive development has been slow and fruitless. Stalling potential may still exist but it's doing a very good job hiding from me.
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Post by CyberMewtwo on Oct 9, 2006 7:55:07 GMT -5
hey hey hey! hold on now! keep in mind the new DP pokemon names are only in japanesse!!! NOT in english yet!!!
BULBASAUR in jap is FUSHIGIDANE (wtf? suchi? great danes?)
BLASTOISE is KAMEKUSU (kame = turtle, blastturtle never made the cut)
ARCANINE is UINDIE (wtf - a set of underwear?)
i mean the game is coming to the US in december/january. if anything lets wait on naming them for now and just focus on the abilities and sprites and mods and such.
as for the over powered moves, remember this game isnt like Netbattle where you select everything from a dropdown menu. if you get a good move thats kickass in our game - its cuz you earned it damniot!!! but im not 100% sure as to how all these moves are really ganna affect the metagame. if what your saying is true khold, then you may have convinced me not to get my DS w/ pokemon D/P anymore but lets see how things turn out first.
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Post by cock_block on Oct 9, 2006 13:58:56 GMT -5
I concur to a degree. While nobody truly knows the metagame, there is definitely an undeniable push for offense. I mean, the great extent of D/P's defensive push is a bunch of mixed defenders with either horrible typings or horrible HP and will-o-wisp now comes in TM form.
Our offensive revolution has been much more blatant. Stone Edge, Brave Bird, In Fight, etc, etc, etc. The millions of 80 base power moves... there has been a visible push for offensive. Heck, even most of the new pokemon seem offensive. Heck, let's look at Ninetales. Previously, its only good quality was Will-O-Wisp and Grudge. Now, it's a full fledged sweeper with access to Scheme, Fire Blast, Hidden Power, Will-O-Wisp and Energy Ball (energy ball is a fairly generic 80 power grass move that is learned by basically every psychic, ghost and grass type with a few random normals here and there also learning it).
Then there's Focus Bomb, a 120 base power fighting move that's special. Yes, it uses the special attack stat. That's huge for pokemon like Alakazam, who now have options around Blissey/Snorlax/Regice without doing anything too drastic. Granted, Focus Bomb is learned primarily by things that are notably frail like Alakazam and Raichu and it's relatively limited in who can actually make use of it and the 70 accuracy is also a pain but having said that, it's still a solid move that grants a few special sweepers a way around their usual counters.
Overall, our offensive boost has been much more notable than our defensive one.
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Post by CyberMewtwo on Oct 12, 2006 10:58:05 GMT -5
my guess is these were done but in a secretly strategic way to make sure the top trainers dont just all end up using the same pokemon like blissey, ttar, skarm, ninjask, ect. the programmers prolly tried to open it up so more ppl would be able to use their fav pokemon and actaully have them kick some ass in the games (hence the powered up frail pokes).
but i agree. more def is needed althought theres gotta be some catches we just arnt seeing yet.
any word yet on DP strategies ppl are using? other than beatdown?
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Post by cock_block on Oct 12, 2006 15:56:56 GMT -5
The Baton Pass Chain still seems to be up for solid consideration.
Dootakun, while not really a strategy, is a notable pokemon it seems as it sports resistances/immunities to ground (immunity), rock, flying, normal, psychic, grass, ice, poison (immunity) and its only weakness is fire. He also gets immunity to poison spikes (iirc but don't quote me on this), resists the rock spikes (yay steel type) and is immune to the normal spikes we've grown to love. He gets Calm Mind, Reflect and a decent movepool too, which makes him overall a very loveable pokemon.
It appears to stop Metagross and DDnite/DDmence if they lack Fire Fang/Punch, which is pretty good imo. I have underestimated Dootakun greatly. Granted, it's almost helpless against a Crunching DDtar as its only real defense is eating the 40% damage and hoping Luster Cannon/EQ KOs TTar before it dies but whatever. Fire Punch DDtar is even more problematic but might not be popular.
Stealth Rock might help stall survive and Feather Rest Skarmory appears to still have a chance at helping save stall and defense but it's fighting an uphill battle imo. Draggy and 'Mence will probably have Fire Punch/Fang for the only type that resists that nasty Dragon Claw and for neutrals on everything. While some versions might opt for Earthquake instead, Dragonite versions might be tempted to have Thunderpunch regardless for emo waters with Ice Beam. Sala doesn't have that option but whatever.
Stealth Rock and Feather Rest Skarmory are two big things for helping stall and defense and Dusclops evo keeps popping into my mind so maybe stall isn't dead. It might be. It might not be. But for the time, I'd say offensive team > defensive team until we get a more genuine reason to use stall. Because Skarmory - while good at walling some CBers now - looks like it will have problems with others it formerly didn't fear like DD Gyarados (stab waterfall + taunt makes skarmory cry) and just about anything with fire punch, thunderpunch, fire fang, fire punch, etc.
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casmat
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Who's that Pokemon?
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Post by casmat on Oct 12, 2006 16:27:03 GMT -5
Also of note are the new berries which help you resist certain types.
Dragon resisting berry the answer to Dragon Claw? Maybe, we'll see. It really depends on when they are eaten, or if they are eaten at all. If they are just automatic buffs, like choice band, then this could really end up being very important...
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Post by cock_block on Oct 12, 2006 16:28:06 GMT -5
Alternatively, though, if they're one time use then they kind of suck. I mean, you switch in, get the berry to resist Dragon Claw and then the dragon either:
1) Switches out
2) Surprises you with move you weren't expecting
More than likely, number 1 will be the appropriate course of action. This whole "I kill you after 1 move" might be helpful for DDtar and such, but even so, if I'm DDtar I'd much rather use the one-time use Ground resist berry to beat up Dugtrio, who looks like he might be good for sniping TTars in this gen.
And - obviously - I'm pretty sure I forgot this but DDers will also want Earthquake to KO TTar but you all knew that.
Typical DDer imo looks like:
DD / Dragon Claw / EQ / Fire Fang
for 'Mence
DD / Dragon Claw / EQ / Thunderpunch OR Fire Punch
For Dragonite
Finally, you forget that the magic resistance berries can in fact be used for attacking. Imagine Sala switches into random Cber using Earthquake and the ice resist berry goes off. Well, now your Milotic Ice Beam doesn't OHKO whereas I still 2HKO you with Dragon Claw and absolutely rape the rest of your team.
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casmat
Moderator
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Who's that Pokemon?
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Post by casmat on Oct 12, 2006 16:29:52 GMT -5
Alternatively, though, if they're one time use then they kind of suck. Yeah... I'm really pulling for the automatic thing, and it could be true since if it's not, it really kind of negates all of the "If your opponent is holding a berry" moves :/
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Post by Zack on Oct 12, 2006 16:34:20 GMT -5
lol I'd sooner have CB/Scope Lens than HAVE to take a hit from Dragon Claw in order to resist it, lololol
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Post by cock_block on Oct 12, 2006 16:35:33 GMT -5
I dunno. If I'm a lategame DDmence, having guaranteed survival vs. Ice Beam is kind of hot.
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Post by CyberMewtwo on Oct 13, 2006 10:33:52 GMT -5
so do they have any things like wax for you to put on onix to lube it up so water attacks dont affect it? XD
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Post by CyberMewtwo on Oct 25, 2006 12:37:52 GMT -5
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Post by ilabb on Oct 26, 2006 18:43:39 GMT -5
Yes, (important) trainers apparently make comments when their down to their trump card/about to lose/last Pokemon. It's a really neat feature that I'd like to see in our game, honestly. It reinforces the fact that there are actual humans in the game that we're fighting.
On the resist berries, they work like this: Say you have a Donkarasu (Murkrow evo) fighting a Chimecho. You select Faint Attack, and wait for the opponent to make its move. Right before your Faint Attack hits, Chimecho eats the berry and takes half damage. I'm not sure if the resist stays for the rest of the time Chimecho is out, but it'd be nice if it did. I'm trying to think how on Earth I'd test that...
But there you go, slap an Electric-resist berry on Skarmory and all of a sudden it has one weakness. Slap a Fire-resist berry on Dootakun with Levitate and you have no weaknesses. I'm not entirely ready to admit stall is dead quite yet. Hell, Camerupt with a Water-resist berry and Hard Rock all of a sudden doesn't have a 4x water weak. Whether this is more useful than Leftovers is yet to be determined, but hey, it's wonderful with Item Clause at least.
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Post by Alakazam on Nov 13, 2006 19:30:20 GMT -5
It all looks pretty disappointing to me. The graphics just have a bit of a different style to them, and are at an angle in an attempt to make it look 3D. Battles look EXACTLY the same.
The new traits are either: -useless -broken -just f-ing stupid
The new physical/special attack system just unnecessarily complicates things.
The new pokemon are soo predictable - you've got your evolves-twice normal bird(Pidgey, Hoothoot, Tailow), the evolves-once normal mammal (Rattata, Sentret, Zigzagoon), WAY too many legendaries, MORE FUCKING BABIES, fat evos (I swear there are at least a dozen evos which are just fat versions of their devolved selves)
Worth getting a DS for? I think not.
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Post by Crossfire Chaos on Nov 13, 2006 19:46:22 GMT -5
but many other games are worth getting a DS for.
Some of DP's ideas aren't terrible, but I'm not going to get it anyway, the luster was lost for me ever since they started making remakes.
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