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Post by Zack on Sept 27, 2006 14:27:02 GMT -5
Well, DP creeped up on me faster than I was expecting, probably because I was so caught up in our work thus far. I mean, I knew DP was coming out soon, but it wasn't until last night when I was looking at all the DP info released that I put the connection between our game and the DP changes.
The GBA battling engine means that all moves are specific to their types (meaning, all Rock attacks are physical, and all Water attacks are special, etc). The upside to keeping with GBA all the way around is that we already have all the information and resources. The downside to this is that everyone might be so caught up in DP that they will disregard our game, because, well, it's not "up to date", persay.
The DS battling engine means that moves are special or physical based on that specific move (meaning, Thunderpunch and Leaf Blade are now physical, but Hyper Beam, Shadowball, and Sludge Bomb are now special). The upside of using this system is that everyone will be hyped up about the change, and implementing all the DP Pokemon will be easier (should we choose to include some/all of them to begin with). The downside to this would be that we still don't know the exact mechanics of battling ie: do physical moves that come from traditionally special types [Thunderpunch, for example] hit the opponent's Special Defense stat due to it's type, or does it hit Defense based on the nature of the attack being physical?
Of course, since our game is far from completed, we could always just update our engine when new info is released, it'd just take a lot of time and research.
So I leave the question up to you. I'm excited to see the new DP mechanics, but I'm not sure if I'll like it or not. We could use the new DS graphics and keep GBA engine, but I can't be sure. This decision also depends on how CM feels about programming, since he IS the brain behind the game actually playing.
When you vote, please respond with why you believe this way.
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rekt
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Post by rekt on Sept 27, 2006 14:55:42 GMT -5
Personally, I really do not know on this one. Using the new battling system would be fun, but yet it would also take some time to get adjusted to. I don't really like the new system as a whole though, as some moves that are changing to special, should remain physical.
All in all, I vote to keep the system the same for the time being, as that is what we know best.
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Post by paperfairy on Sept 27, 2006 14:57:03 GMT -5
Why wouldn't we upgrade?
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casmat
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Post by casmat on Sept 27, 2006 15:57:39 GMT -5
Truthfully, I think it'd be hard to get people to play our game without D/P modifications when they could go play the D/P ROM... which would be up to date, and already seems to be extremely cool, and I'm betting that even though there are people who dislike the game from what they've seen, most, if not all, will probably love D/P and find a way to play it, seeing as how they've gone this far, to RS I mean, and they haven't quit yet....
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Post by paperfairy on Sept 27, 2006 16:05:07 GMT -5
Besides, the RSE metagame is STALE AS HELL. Ugh.
SO anyways, if we add DP Pokémon, are we REALLY gonna want to add in fanmade Pokémon too? That seems like a lot.... = /
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Post by Zack on Sept 27, 2006 16:09:34 GMT -5
Also, to add to this update...
READ
I'm limiting every person who contributes to the site only 4 Pokemon to add as their "new" Pokemon to our project.
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casmat
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Post by casmat on Sept 27, 2006 16:23:51 GMT -5
Also, to add to this update... READI'm limiting every person who contributes to the site only 4 Pokemon to add as their "new" Pokemon to our project.
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Post by GreatLiver on Sept 27, 2006 17:52:16 GMT -5
I think it will take some time to get all of the information on DP, but at the rate news is coming in maybe not. I say we should change.
So we each get 4. I'm not super good at making pokemon so would I be able to like give people some of mine.
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Post by Zack on Sept 27, 2006 22:39:28 GMT -5
After thinking about it at work, I'm thinking 2 Pokemon lines, so you can make one Pokemon and its evolution (that will count as one) and then you can make a Pokemon that evolves twice.
Basically you're allowed to make two Pokemon (with 1-2 evolutions), but no more than two.
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Post by CyberMewtwo on Sept 27, 2006 22:55:02 GMT -5
i'm fine with the programming, but if we're changing graphics then idk wut'll become of all those maps we've made thusfar.
aslong as you can gather all the info i can just add a variable to each attack making it physical or special. thats no problem. but maybe i'm missing something. what other new changed came along with DP? anyone got an official article?
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Post by Zack on Sept 27, 2006 23:51:46 GMT -5
Because it's official release isn't until later today (it's 12:41 on the 28th, my time, meaning the game releases to stores today) we don't really know much. I think it might take a couple weeks to get the mechanics down, if any changes occurred. Because the biggest question we all have is how the damage is calculated. Like I already questioned, do special typed Physical moves hit special defense because they are special typed, or do they hit defense because they are a Physical move? An example would be Thunderpunch Clefable vs Skarmory. Now, would Thunderpunch hit Skarmory's defense because Thunderpunch is now a physical move, or would Thunderpunch hit Skarmory's special defense, because Thunderpunch is an electric attack, which is a special type?
There may be other changes, like changes in formulas and such. We still don't even know for sure if they kept the EV system, if they still have 31 IVs max, or anything. We can ASSUME what we had in Adv is still there, but every gen the details have changed, so I see no reason why they can't this time around.
As far as graphics go, I'm completely fine with using GBA overworld graphics, as graphics are just aesthetic and not completely necessary for a non-3d game to be successful and popular (I mean shit, The Legend of Zelda on the Nintendo is nothing compared to modern games, yet it has more of a following than almost all the present "popular" games combined). I really do look forward to using some of the new battle sprites tho.
Oh, and another thing...with having almost 500 attacks, and despite the subject not having come up yet, I will say this...
THERE WILL BE NO BATTLE ANIMATIONS.
As sad as that is, I don't feel like spending hours and hours getting all the battle frames for over 500 attacks when they really are NOT necessary (Netbattle has proved this). If we get the game done and we have plenty of time (as well as eager assistants) then we can add them, but as of now, they are unimportant.
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Post by CyberMewtwo on Sept 28, 2006 7:25:20 GMT -5
not even GENERIC BATTLE ANIMATIONS based on attack types? lol awwwwwwwwwwwwww i'll see if i can atleast make em blink or something. lol
see, it's good DP came out now since my remade version of delta since it's still in the beggining stages (aside from the stuff each and every pokemon game has) we can change w/e and it dosnt really drasticly change anything. although the damage formula shouldnt change too too much but if theres any other parameters that need to be taken into account ima prolly need to know asap. lol
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Post by shinycunelover on Sept 28, 2006 8:39:08 GMT -5
i think i could help with that. as far as im concerned i think we should make the pokemon actually change poses when they use attacks. also we should bring shadow pokemon into our game i have about 7 spritesheets 3/4 finish the others under construction due to lack of creativity. if it helps though
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Post by Zack on Sept 28, 2006 10:29:04 GMT -5
No, shadow Pokemon will have no place in the game.
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Post by shinycunelover on Sept 28, 2006 13:05:29 GMT -5
i could do all the animations i've got loads of free time or at least help if thats the problem im willing to contribute in any way possible
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Post by Zack on Sept 28, 2006 15:14:41 GMT -5
If you feel like compiling every frame of every attack in Diamond and Pearl, go ahead. Just remember it's over 500 attacks, and each attack is over 12 frames, meaning you're going to have approximately 6000 files of attack frames.
If you still want to, go ahead. But we're not going to wait up and get prepared for animations until we've got EVERY attack.
We may could just get generic movements for attacks, such as flames, and such, which would cut it down. We'll discuss it.
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Post by CyberMewtwo on Sept 28, 2006 15:16:16 GMT -5
well cant we just cut down on the frames? maybe skips a few to maybe narrow it down to say.... 3? i mean they all go by so fast anyways...
if not generics seem fine to me. atleast for now. remember we can update the game later on if nessisary. lol
just make sure if u DO decide to make the battle animations to keep them all the same size for each attack (along with TO and FROM versions)
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Post by Zack on Sept 28, 2006 15:19:50 GMT -5
Yeah, we'll have to see what kind of attack animations are available to decide. Many attacks I think we'll just have the attacking Pokemon move, kind of like RBY, and have maybe bubbles, water, fire, seeding, powder, leaves, rocks, shaking, and a few other things, like a fist.
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casmat
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Post by casmat on Sept 28, 2006 16:16:11 GMT -5
After thinking about it at work, I'm thinking 2 Pokemon lines, so you can make one Pokemon and its evolution (that will count as one) and then you can make a Pokemon that evolves twice. Basically you're allowed to make two Pokemon (with 1-2 evolutions), but no more than two. I've already got... 9 different evolution lines :/ P.S.: maybe attack animations won't be too difficult if theres a way to rip them... is there?
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Post by shinycunelover on Sept 28, 2006 16:47:59 GMT -5
first before anything else can we please keep thunder as is???!!!! the rest i can do. i could make the sprites send them to CM2 if that works
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Post by Zack on Sept 28, 2006 17:09:31 GMT -5
After thinking about it at work, I'm thinking 2 Pokemon lines, so you can make one Pokemon and its evolution (that will count as one) and then you can make a Pokemon that evolves twice. Basically you're allowed to make two Pokemon (with 1-2 evolutions), but no more than two. I've already got... 9 different evolution lines :/ P.S.: maybe attack animations won't be too difficult if theres a way to rip them... is there? Your Sinapede is making it in the game, no doubt about it. Post your other ideas and we'll decide which other line we'll accept. And uh, shinycunelover, I don't want you to MAKE the attack sprites/animations. I want you to RIP them from the actual game boy games.
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casmat
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Post by casmat on Sept 28, 2006 17:21:44 GMT -5
I've already got... 9 different evolution lines :/ P.S.: maybe attack animations won't be too difficult if theres a way to rip them... is there? Your Sinapede is making it in the game, no doubt about it. Post your other ideas and we'll decide which other line we'll accept. And uh, shinycunelover, I don't want you to MAKE the attack sprites/animations. I want you to RIP them from the actual game boy games. Well: Sinapeed Lifalee (Nyu Myu) Gecodo - Bacodo Grount (Ground Bug Ant/Termite) - Bombeetle (Bombadier Beetle/Fire Ant Fire/Bug male evo) - Termoyal (Queen Ant/Termite Ground/Bug female evo) Ketal - Burnus - Blotortur Tasil (Dark Fighting Tasmanian Devil) Peakid - Icebex Bawillow
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Post by shinycunelover on Sept 28, 2006 17:26:51 GMT -5
ok then
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Post by Zack on Sept 28, 2006 17:50:49 GMT -5
Sinapeed A very solid idea. Best one, imo. Lifalee (Nyu Myu) I have yet to really form an opinion on this guy. Gecodo - Bacodo I really like this as well. Grount (Ground Bug Ant/Termite) - Bombeetle (Bombadier Beetle/Fire Ant Fire/Bug male evo) - Termoyal (Queen Ant/Termite Ground/Bug female evo) Someone else is making a Fire/Bug, so I'd drop this, imo. Ketal - Burnus - Blotortur To be honest, while the concept is really good, I for some reason don't really like this, sorry. If I were you, I'd put my efforts elsewhere. Tasil (Dark Fighting Tasmanian Devil) I'm eager to see this. I thought of Typhlosion at first, because he's based on a wolverine, which is similar to a Tasmanian Devil. Peakid - Icebex The fuck are these? Bawillow This wasn't a bad idea, but I think your other ideas are more solid.
I may make an exception for certain people who have very well developed ideas (remember, no new threads for the moment). I just don't really want people making 23490823904 threads for us to have to go through and eventually ignore after 3 replies.
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casmat
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Post by casmat on Sept 28, 2006 17:58:11 GMT -5
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