gun6
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Post by gun6 on Nov 30, 2006 23:48:13 GMT -5
MedititePokedex #: 307 Species: Meditate Trait(s): Pure Power/Limber Evolution Chain:Meditite -(Trait: Pure Power + Lv. 25)> Medicham α Meditite -(Trait: Limber + Lv. 25)> Medicham β Height: 2'00" / 0.6m Weight: 24.7 lb / 11.2 kg Gender Ratio: M 50% F 50% Egg Group: Humanshape Color: Blue Catch Rate: 180 Base Happiness: 70 Growth Group: Medium Fast Pokedex Description: It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly. Base Stats (Original) lvl 100 Min-Max Base STS.|CHNG|[Min - Max] .HP: 030 |+000|[201 - 264] ATK: 045 |+005|[126 - 189] DEF: 055 |+000|[146 - 209] SPD: 060 |+000|[156 - 219] SAT: 035 |+015|[146 - 109] SDF: 055 |+000|[146 - 209] TOT: 300 |+020| Learnset: - Bide - Tackle EG Fire Punch EG Thunderpunch EG Ice Punch EG Fake Out EG Baton Pass EG Dynamicpunch 04 Meditate 04 Teleport 09 Confusion 12 Detect 18 Hidden Power 22 Mind Reader 28 Foresight 32 Hi Jump Kick 38 Psych Up 42 Reversal 48 Recover TM Focus Punch TM Calm Mind TM Toxic TM Bulk Up TM Hidden Power TM Sunny Day TM Light Screen TM Protect TM Rain Dance TM Frustration TM Return TM Psychic TM Shadow Ball TM Brick Break TM Double Team TM Reflect TM Rock Tomb TM Facade TM Secret Power TM Rest TM Attract HM Strength HM Flash HM Rock Smash - Medicham αPokedex #: 308 α Species: Meditate Trait: Pure Power Evolution Chain:Meditite -(Trait: Pure Power + Lv. 25)> Medicham α Heght: 4'03" / 1.3m Weight: 69.4lb / 31.5kg Gender Ratio: M 50% F 50% Egg Group: Humanshape Color: Red Catch Rate: 90 Base Happiness: 70 Growth Group: Medium Fast Pokedex Description: Through crushingly harsh yoga training, Medicham α gained the power to foretell its foe's actions. It battles with elegant, dance-like movement. Base Stats (Original) lvl 100 Min-Max Base STS.|CHNG|[Min - Max] .HP: 060 |+000|[261 - 324] ATK: 060 |+000|[156 - 219] DEF: 080 |+005|[196 - 259] SPD: 075 |-005|[186 - 249] SAT: 070 |+010|[176 - 239] SDF: 080 |+005|[196 - 259] TOT: 425 |+015| Learnset: - Bide - Meditate - Confusion - Detect - Hidden Power EG Fire Punch EG Thunderpunch EG Ice Punch EG Foresight EG Fake Out EG Baton Pass EG Dynamicpunch 28 Calm Mind 32 Hi Jump Kick 40 Psych Up 46 Recover 54 Reversal 62 Psycho Boost TM Focus Punch TM Calm Mind TM Toxic TM Bulk Up TM Hidden Power TM Sunny Day TM Hyper Beam TM Light Screen TM Protect TM Rain Dance TM Frustration TM Return TM Psychic TM Shadow Ball TM Brick Break TM Double Team TM Reflect TM Rock Tomb TM Facade TM Secret Power TM Rest TM Attract HM Strength HM Flash HM Rock Smash - Medicham βPokedex #: 308 β Species: Ninja Trait: Limber Evolution Chain:Meditite -(Trait: Limber + Lv. 25)> Medicham β Heght: 4'03 / 1.3m Weight: 65.4lb / 29.7kg Gender Ratio: M 50% F 50% Egg Group: Humanshape Color: Black Catch Rate: 90 Base Happiness: 70 Growth Group: Medium Fast Pokedex Description: Medicham β concentrate on concealing themselves with their surroundings instead of meditating. Because of this, they are extremely stealthy, but lack development in their sixth sense. Base Stats (Original) lvl 100 Min-Max Base STS.|CHNG|[Min - Max] .HP: 070 |+010|[281 - 344] ATK: 92 |+032|[220 - 283] DEF: 070 |-010|[176 - 239] SPD: 103 |+023|[242 - 305] SAT: 060 |+000|[156 - 219] SDF: 070 |-010|[176 - 239] TOT: 465 |+055| Learnset: - Smokescreen - Quick Attack - Double Team - Camouflage - Hidden Power EG Fire Punch EG Thunderpunch EG Ice Punch EG Foresight EG Fake Out EG Baton Pass EG Dynamicpunch 28 Pursuit 32 Shadow Punch 40 Faint Attack46 Nimble* 54 Moonlight 62 Knock-Off TM Focus Punch TM Toxic TM Bulk Up TM Hidden Power TM Sunny Day TM Hyper Beam TM Light Screen TM Protect TM Rain Dance TM Frustration TM Return TM Psychic TM Shadow Ball TM Brick Break TM Double Team TM Reflect TM Rock Tomb TM Facade TM Secret Power TM Rest TM Attract TM Thief HM Cut HM Strength HM Flash HM Rock Smash - Nimble Power: - Accuracy: - PP: 30 Target: User. Effect: User's Speed rises by 2 levels. Fighting/Dark is defensively: Strong against: Dark, Ghost, Rock. Weak against: Fighting, Flying. Immune to: Psychic. The future looks bright for this one. Minor edits by kholdstaire
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casmat
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Post by casmat on Dec 1, 2006 1:45:23 GMT -5
I'm not exactly sure about my opinion... I mean, I can see the reasoning behind Limber Medicham, but... eh, nvm, I'll just wait until you finish...
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gun6
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Post by gun6 on Dec 1, 2006 19:00:58 GMT -5
Ok, new info is up.
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Post by Crossfire Chaos on Dec 1, 2006 19:58:28 GMT -5
seems like a good idea, we have very few ninja-like pokemon so this would be a great addition.
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gun6
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Post by gun6 on Dec 1, 2006 20:53:44 GMT -5
Thanks for the comments.
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casmat
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Post by casmat on Dec 1, 2006 23:26:52 GMT -5
Hey that's pretty cool looking... the idea might just grow on me...
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Post by GreatLiver on Dec 2, 2006 1:55:13 GMT -5
Yeah I really like the beta ones. Before reading I thought it was like Yin and Yang which is kinda cool too I guess.
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gun6
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Post by gun6 on Dec 2, 2006 2:51:44 GMT -5
Thanks for the comments. I just added backsprites. (I wish the Beta ones weren't so ghey.)
EDIT: Replaced Confusion (Lv. 9) on Medicham Beta for Shadow Punch. It ties in with the theme and gives a nice offensive replacement for Shadow Ball.
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gun6
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Post by gun6 on Dec 2, 2006 11:11:03 GMT -5
Sorry for double-posting, but it's funny how Medicham is like, "suck it" in the back sprites.
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Post by Zack on Dec 18, 2006 11:29:05 GMT -5
Okay, white "ninja" Medicham needs to have darker skin since he has white instead of black. His current light yellowish skin is too light with the white, and you can't really see where his white and yellow end.
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casmat
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Post by casmat on Dec 24, 2006 18:47:16 GMT -5
It bothers me how you changed the beggining of the leggings into more of a belt..
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Post by Zack on Dec 25, 2006 3:33:04 GMT -5
Seeing as how Meditite is so similar to Medicham &alpha, I think &beta should be a special evolution, where Meditite must hold a specific item at night and level to 25 or above to evolve to &beta. Drop Limber as a trait, since Limber was only there for the &beta. Meditite Have it evolve at level 25. --Bide 04 Meditate 04 Teleport09 Confusion 12 Detect 18 Hidden Power->Mach Punch 22 Mind Reader 28 Calm Mind->Foresight 32 Hi Jump Kick->Jump Kick 38 Psych Up 42 Recover 48 Reversal Drop Fake Out and Foresight from the Breeding since they became level ups. No stat changes either, to Meditite, he's fine how he is. Medicham &alpha needs only +15 SAT if anything, all other stats are fine. SAT-80 Total-425 29 Foresight 35 Hi Jump Kick 42 Psych Up 49 Recover 55 Reversal 62 Psychoboost Medicham &beta Love the concept, really. It's a great idea. I have a move makeover suggestion though. HP: 70[281 - 344] ATK: 70[176 - 239] DEF: 65[166 - 229] SPD: 103[242 - 305] SAT: 97[230 - 293] SDF: 65[166 - 229] Total: 470 29 Wave Orb 135 Shadow Punch 42 Pursuit 49 Sonic Pulse 255 Knock Off/Thief 62 Nimble 3I feel that with being in the shadows, he can use the "Pulse" moves to attack from a distance while remaining hidden. Pursuit to hit them as they try to escape, Knock Off and/or Theif relieve them of their item xD Nimble because he's fast duh. Anyway, take these suggestions and changes into consideration. 1Wave Orb [image] Power: - Accuracy: - PP: 20 Target: User Effect: Stackable 3x. Used for "Pulse" moves. 2Sonic PulsePower: 60 (Special) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: User must have 1 stack of Wave Orb in order for Sonic Pulse to work. If user has 2 stacks of Wave Orbs, Sonic Pulse has a Priority +1. If user has 3 stacks of Wave Orbs, Sonic Pulse has a Priority +1 and has a high CH ratio. 3NimblePower: - Accuracy: - PP: 30 Target: User. Effect: User's Speed rises by 2 levels.
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gun6
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Post by gun6 on Jan 7, 2007 22:11:15 GMT -5
Ok, all modified with a reformat and compromise between your and my ideas, Khold.
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Post by Zack on Jan 8, 2007 9:01:21 GMT -5
I added minor changes, but the rest is excellent. I say this is done.
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gun6
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Post by gun6 on Jan 8, 2007 12:10:17 GMT -5
I just made a slight modification (Moving Quick Attack from Lv. 22 to a starting move that replaces what would have been Faint Attack).
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Post by CactusMaster on Jan 11, 2007 18:08:59 GMT -5
Posting to say Ninjacham sprite is awesome. My favorite of your work, Gunny boy. ^____^ Not to keen on the forehead dots, though.
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Sarenji
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Post by Sarenji on Jan 11, 2007 21:05:11 GMT -5
Ninjas are always cool, and this sprite is no exception.
You could probably delete those forehead dots, it would add greater difference and look less like a recolor.
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gun6
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Post by gun6 on Jan 25, 2007 22:43:53 GMT -5
Due to public request, I'm going to get rid of those dots. I think they look cool, but whatever. -_-
EDIT: Done. I also darkened the shiny's skin.
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rekt
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Post by rekt on Feb 21, 2007 11:50:51 GMT -5
If you are going to change one of the Medicham's skin, you must change the other because now it looks like it goes from a white guy to an Indian guy.
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