casmat
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Post by casmat on Sept 29, 2006 19:49:20 GMT -5
The title should explain the thread. If you have an incomplete idea, it would be a good idea to post it here first. That way, people can help you develop it before you go and post.
This is basically the brainstorming thread.
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Natch
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Post by Natch on Oct 3, 2006 21:44:29 GMT -5
We should modify absol.
Either give it a trait that will make it do a disaster move at times, or give it a move that would do a disaster move.
Disaster moves are:
EQ, rock slide, eruption, explosion?, blizzard?, fissure?, thunderbolt?, whirlwind?, sandstorm?, twister, whirlpool?, heat wave?, sonicboom?
That's all I found. 1st we'll decided what the "disaster moves" are, THEN we'll do the other stuff.
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casmat
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Post by casmat on Oct 4, 2006 0:51:19 GMT -5
Whirlwind and Sonic Boom don't sound right...
Maybe the attack could be called Omen, and be like a Metrnome restricted to those attacks?
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Natch
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Post by Natch on Oct 4, 2006 17:03:29 GMT -5
Whirldwind was kind of a stretch, and sonic boom was just me being desperate.
So if Whirlwind and sonic boom are removed from that list, is it okay?
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casmat
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Post by casmat on Oct 4, 2006 18:01:10 GMT -5
add Hail, and I think you have a pretty cool move, It's like a useful metronome...
I can imagine someone seeing this move for the first time and being like WTH?!
So it'd go something like,
Begin Turn 1!
Absol used Omen Absol foretold a disaster! Blah blah blah used blah blah blah... etc.
Begin Turn 2!
Blank switched blah for Skarmory! Absol used Swords Dance The disaster foretold was a(n) Thunderbolt! Skarmory fainted! Pwnage!
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Post by CyberMewtwo on Oct 4, 2006 19:10:49 GMT -5
i liek this disaster idea!!! lol!!!!!!!!
could we also make it so it has a better chance of getting something thats closer to the opponent's weakness? instead of just being totally random? i dont mean its exact weakness always hit but have it have a higher chance rate of getting a disaster that's strong against the opponent? or better yet maybe give it a special hold item that achieves this! maybe like a necklace or "channeling chain"
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casmat
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Post by casmat on Oct 4, 2006 19:18:13 GMT -5
well, most people would switch out if it did that, rendering that useless... I think random will still work, since they are all relatively good moves, yeah, there is the chance of a Flying type evading an EQ, but it's hit by everything else...
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Post by GreatLiver on Oct 4, 2006 19:53:50 GMT -5
It's a good idea but I don't really get the point of like Sandstorm or Hail. Well I get the point but it seems kinda unhelpful just because it would be hurting Absol. but I could see it as being a risk which is cool too.
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Post by CyberMewtwo on Oct 4, 2006 21:12:02 GMT -5
what about side effects? would it maybe somehow lower you pokemon in a way? as in maybe special attack or maybe causing confusion or flinching nexxt turn?
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Post by Zack on Oct 5, 2006 10:20:13 GMT -5
I don't think a trait that creates a direct attack move is a good idea. Just spam switching.
If it's going to create a "disaster", it needs to be a random, 5 turn weather condition.
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Post by Crossfire Chaos on Oct 5, 2006 15:23:31 GMT -5
No, khold It's like metronome, they're suggesting a move not a trait.
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Natch
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Post by Natch on Oct 5, 2006 20:17:27 GMT -5
I don't think a trait that creates a direct attack move is a good idea. Just spam switching. If it's going to create a "disaster", it needs to be a random, 5 turn weather condition. I said either a trait or a move. The move would be like a future sight/metronome combo.
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Post by CyberMewtwo on Oct 5, 2006 22:59:36 GMT -5
actually that reminds me, cant we make a move that forwards the turn count? it'll come in handy for like destiny bond and crap. or does something like that already exist? (i might be thinking yugioh..lol)
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Post by Zack on Oct 5, 2006 23:18:39 GMT -5
I had an idea in mind that was similar to your idea. Basically, the user and the opponent suddenly "leave play" and a set number of "turns" goes by. The user would have to sacrifice 1/2 its HP for this to work. After the number of "turns" is over, the Pokemon appear back in play. This would be helpful in 2v2 to remove the user from play, from maybe Explosion, or from Perish Song, or to remove an opponent who might have an advantage over your partner Pokemon. There are lots of possiblities, we just have to make it not broken, and give it to something that can't abuse it
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Natch
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Post by Natch on Oct 6, 2006 0:15:13 GMT -5
Omen as a move sounds good.
It'll be a combo of future sight/limited metronome/fake out without the high priority
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casmat
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Post by casmat on Oct 9, 2006 13:18:12 GMT -5
Okay, I haven't completely finished this Idea, but I had an Unown idea.
How about, when you organize Unown in the order of a word that represents a certain type, they evolve into a ring of Unown (like in the movie) consisting of the five Unown that made up the word. In the middle of the ring would be a ball or something representing the type they are. Each word woul be five letters and have an exclamation mark at the end.
So...
BLAZE! - Fire - would have a fireball in the middle FROST! - Ice - Would have a piece of ice in the middle DEATH! - Ghost - would have a ball of gas in the middle SPARK! - Electric - would have a ball of light with electrical effects in the middle PLANT! - Grass - would have a leaf in the middle METAL! - Steel - would have a metallic sphere in the middle NIGHT! - Dark - would have a black, glowing sphere in the middle BRAWL! - Fighting - would have a black (Unown colored) fist in the middle AQUAS! - Water - would have a water droplet is the middle etc... etc...
I want to use every letter at least once. And then theres a final Unknow created if you use:
?????
This Unown is actually ????? type. He would learn a Night Shade like attack, except it would be able to hit every type. The ????? type would be Nuetral to everything.
The stats of each Unknown would be similar to the Hidden Powers of their type.
Each would have a 570 base stat total, and each stat in which the maximum Hidden power of that type has 31 as the IV would be 100, while the ones with 30 as an IV would requirement would be less than 100, by 30 if only one stat is at 30, by 15 if 2, and by 10 if at three... Fighting will act as though it can have a 31 Special Defense IV, and Dark will just have 95 across the boards
Example:
Unown evo Grass HP 100 ATK 100 DEF 85 SPD 100 SAT 85 SDF 100
Unown evo Electric
HP 100 ATK 100 DEF 100 SPD 100 SAT 70 SDF 100
You get the idea... hopefully...
Oh yeah, each Unown evo would be able to learn every single attack of their type.
Well this was one idea I had, and it's liabe to get shot down, but I might as well put it out there.
EDIT: Stupid emoticons :/
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Post by Zack on Oct 9, 2006 13:35:41 GMT -5
That's a lot of programming .__________________.
Maybe you can get Unowns and arrange them into words, then talk to someone and you get a useful item or something?
Like "FIND" would get you an itemfinder, and "EVONOW" would get you an evolutionary rock.
Just a simpler idea =\
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casmat
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Post by casmat on Oct 9, 2006 13:43:24 GMT -5
That's a lot of programming .__________________. Maybe you can get Unowns and arrange them into words, then talk to someone and you get a useful item or something? Like "FIND" would get you an itemfinder, and "EVONOW" would get you an evolutionary rock. Just a simpler idea =\ Yeah, but I was thinking it would basically be that you're evolving the Unown in slot one, and every other one is released. You just don't get the release message. from there it's basically split evolution, depending on what other Unown you have in you party... you'd have to level up the Unown in slot one I guess. It would basically be the same programming as "Three Magnemites = Magneton" would it not? Maybe they don''t have to be in a particular order... except that the one in slot one has to be the correct letter Unown evo ????? would be the hard programming, and that idea could be changed completely...
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Post by Zack on Oct 9, 2006 14:12:03 GMT -5
You'd basically combine them into whatever their evo is 0_________0
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casmat
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Post by casmat on Oct 9, 2006 14:26:17 GMT -5
You'd basically combine them into whatever their evo is 0_________0 Sorry but ummm... what? That wording is weird to me for some reason :/ I'm saying that you'd really only be evolving the Unown in slot one, the first letter of the word. like for "BLAZE!", you'd be evolving Unown B, and would just require that you have Unown L, A, Z, E, and ! in your party when you level B up. L, A, Z, E, and ! would be released, but it would be like they were combining to make this pokemon. So you'd basically use the IVs, EVs, and Nature of Unown B, since it's the only Unown that's really evolving, while the other Unown's stats are unused and lost forever. Does this make sense?
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Post by ilabb on Oct 10, 2006 21:57:39 GMT -5
I really like the Unown idea. Give some use to that worthless husk. Anyway, check out Dorapion's pre-evolution: www.serebii.net/pokedex-dp/451.shtmlI was thinking, and I think that thing screams pre-evolution of Sinapede. Its evolution, Dorapion (who I'm sure we're all familiar with by now) is Poison/Dark, losing its Poison/Bug typing. Sinapede is Bug/Dark. See the connection yet? They also don't look all that different from each other, and Scorpi could easily be redrawn to reflect more of a Sinapede look. Maybe if it knows more bug attacks by the time it hits 40 it'll evolve into the Bug/Dark Sinapede, but if it knows more poison attacks, it'll evolve into Dorapion. If you have two Bug and two Poison moves, the evolution is random.
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Natch
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Post by Natch on Oct 14, 2006 17:10:47 GMT -5
And if it has no bug or poison attacks, the evolution is random as well.
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casmat
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Post by casmat on Oct 15, 2006 2:00:22 GMT -5
It'd be much easier to just make the Sinapede pre-evo another sub-secies of that little guy...
But that's only if we want a pre-evo of Sinapede....
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Post by Zack on Oct 15, 2006 3:16:16 GMT -5
Sinapede getting a prevo would be a good idea, but at the moment, is not a priority, unless CasMat would like to give it one (and comes up with the art for it as well).
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casmat
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Post by casmat on Oct 15, 2006 8:02:37 GMT -5
Nah, I really kind of wanted him to be a stand-alone
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